Lorenzo Ardeni
Portfolio 2026

LORENZO
ARDENI

Product UX Designer

I help startups and teams turn complex problems into digital products that are simple, intuitive, and built to grow. Background in gaming journalism, two years building a real EdTech product used by thousands. Analytical thinking meets creative instinct.

7K+ Registered Users
2K+ Active Users
90+ Teachers Engaged
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In collaboration with
VIK School Comune di Roma Fiscozen Serenis Creative Harbour La Repubblica BPER Banca Universita La Sapienza
Available for freelance work

What We Can Build Together

UX/UI Design

  • Apps and digital products from scratch
  • Design systems & UI kits
  • Interactive prototyping (Figma)

Gamification

  • Progression, XP & ranking systems
  • Reward and retention mechanics
  • Gamified onboarding

Web Development

  • Websites built from scratch (no-code/Webflow)
  • Deployment & going live
  • Responsive design

Storytelling & Content

  • Video editing with Final Cut Pro
  • Content for social (Instagram/TikTok)
  • Pitch decks & presentations
// 01

Projects

// 02

About

I'm Lorenzo - a Product UX Designer based in Rome, currently shaping the experience at VIK School, an EdTech startup building civic and educational experiences for students and schools, in partnership with institutions like the Comune di Roma, BPER Banca, and Universita La Sapienza.

My background isn't linear, and that's the point. I started in gaming journalism - writing reviews, running editorial teams, making complex things compelling to read. That built an instinct for narrative and clarity that now defines how I approach every design problem.

My contribution isn't limited to designing screens. I care about understanding why something isn't working, and finding the right direction when a problem feels stuck.

I believe great UX is invisible. If the user has to think about the interface, we've already failed.

// My approach
"Before looking for solutions, I make sure we're solving the right problem. My process is research-first, execution-oriented - I don't design in isolation. I stay close to developers, close to stakeholders, and as close as possible to real users. The best interface is the one that gets out of the way."
// 03

Experience

VIK School · Rome

Product Designer

Strategic feature definition, translating business goals into scalable UX/UI.

12/2025 → Present
VIK School · Rome

UX/UI Designer

Designed the student app and teacher dashboard from zero - to a live product with 7K+ users.

12/2023 → 12/2025
Arkadia Media Agency · Remote

Junior Project Manager

Managed influencer marketing campaigns, coordinating brands and creators end-to-end.

05/2021 → 05/2022
Various gaming outlets

Game Journalist

Reviews, editorial content, and industry reporting - the roots of my narrative instinct.

03/2019 → 06/2020
// 04

Education

Talent Garden · Milan

UX Design Master

UX/UI, User Research and Prototyping. Real client briefs with Serenis, Fiscozen, and Creative Harbour.

03/2023 → 07/2023
Vigamus Academy / Link Campus · Rome

BA Digital Communication

Three-year degree in digital communication with a focus on the video game industry.

2020 → 2023
// Certifications
06/2025

Web Design & Webflow

UX/UI, responsive design, prototyping and modern site development with Webflow.

06/2025

Web Development

HTML, CSS, JavaScript - solid fundamentals for dynamic, responsive websites.

05/2024

Prompt Design

Generative AI, advanced prompt engineering, AI-assisted content and image generation.

// 05

Skills

I work best at the intersection of research and craft - translating insight into interfaces that make sense to real people.

UX & Research
User ResearchUsability Testing User FlowsWireframing User PersonaUser Interviews Journey MappingCard Sorting HMW FrameworkDesign Thinking
Tools & Tech
FigmaFramer WebflowWordPress HTML / CSSJavaScript MiroNotion AI / LLMUnreal Engine Google Workspace
What I bring to a team

Lateral Thinking

When the team hits a wall, I step back and reframe from a completely different angle. Every group I've worked with has called this out - the thing that changed the direction when ideas stalled.

Cross-functional Collaboration

Two years alongside developers, stakeholders, and content teams - translating between technical constraints and design intentions without losing either side.

Visual Communication

A journalism background means I write design documentation people actually read - clear, narrative-driven, built for the person who wasn't in the room.

Adaptability

Researcher, designer, presenter - sometimes in the same week. I adapt fast to what the team needs most, comfortable with ambiguity and fast iteration.

Languages
Italian Native
English B2
// 06

Writing

I write about the intersection of Game Design and User Experience - because the best interactive experiences were built by game designers long before the term "User Experience" existed.

User Interface

Types of UI in Gaming: Diegetic, Non-Diegetic, Spatial and Meta

Oct 25, 2024 · Medium
User Interface

Dead Space: The UI Art That Disappears in the Game World

Oct 22, 2024 · Medium
User Experience

From Metroidvania to UX: What We Can Learn from Game Design Classics

Oct 18, 2024 · Medium
User Experience

Super Mario Bros. as a Masterclass in Teaching How to Play

Oct 15, 2024 · Medium
Read on Medium
// 07 - Let's work together

GET IN
TOUCH

Got a product to improve, a site to design, or an idea to bring to life? Let's talk - open to full-time roles and freelance collaborations alike.

Send an Email LinkedIn Behance
lorenzoardeni98@gmail.com
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