Lorenzo Ardeni
Portfolio 2026

LORENZO
ARDENI

Product UX Designer

I bridge research and execution - turning complex problems into interfaces that feel obvious. Background in gaming journalism, two years building a real EdTech product. Analytical thinking meets creative instinct.

7K+ Registered Users
2K+ Active Users
90+ Teachers Engaged
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// 01

Projects

01

VIK School App

VIK School · 2023/2025
SoloEdTechGamification
View case study
VIK School App

Full redesign of an educational app for primary and middle school students. The platform delivers content on the UN 2030 Agenda, with partner projects supported by institutions such as the Comune di Roma, BPER Banca, and Universita La Sapienza. I rebuilt the entire experience - from onboarding to the XP/badge system - and designed an ecosystem connecting students, teachers, and schools into a single learning loop.

7K+Registered users on platform
2K+Monthly active users
90+Teachers actively engaged
RoleUX Research · Wireframing · Prototyping · Usability Testing
ToolsFigma · Miro · Card Sorting · User Interviews
StatusLive on App Store & Google Play
01

Research

AS-IS analysis, interviews with students and teachers, competitive benchmark. Key finding: gamification was present but not motivating - students disengaged after the first session.

02

Define

Two User Personas (Marco & Giulia) representing divergent mental models. Journey Maps revealed friction in onboarding and daily re-engagement.

03

Design

Card sorting → low-fi → hi-fi. Redesigned onboarding, XP/badge mechanics, seasonal missions, and the full VIK Ecosystem connecting app, ebook, and classroom.

04

Test & Ship

Usability testing with real students. Navigation streamlined, missions restructured for daily engagement. Shipped on both app stores.

02

VIK Teacher Dashboard

VIK School · 2024/2025
SoloDashboardWeb App
View case study
VIK Teacher Dashboard

Teachers needed visibility on student progress without becoming power users. I designed a web dashboard with guided onboarding built for users with low digital literacy - monitor per-class activity, assign content, access ebook links in one click. The goal: total teacher autonomy, integrated into the broader ecosystem serving schools partnered with institutions like the Comune di Roma and BPER Banca.

90+Teachers onboarded autonomously
0Support calls needed post-launch
ChallengeNon-technical users, zero cognitive overhead
RoleUX Strategy · UI Design · Prototyping
ToolsFigma · Stakeholder Interviews
01

Stakeholder Research

Interviews with teachers: confusion with existing tools, fear of mistakes, no time for learning curves. Core constraint: must work for a first-time user with no onboarding call.

02

Information Architecture

Sidebar by class, flat navigation, no nested menus. One primary action per screen to reduce decision load at every step.

03

Onboarding Design

Step-by-step guided setup: create class → add students → assign project. Built for users who may never contact support.

04

Hi-Fi Prototype

Full interactive Figma prototype, reviewed with the product team and tested with an early-adopter teacher cohort.

03

GamerKind

Master Project Work · 2023
SoloMobile AppGaming
View case study
GamerKind

A matchmaking app for gamers filtered by title, platform, and a "Positivity Rank" peer-rating score that screens out toxic players. 9 out of 10 interviewees had experienced toxic behavior online. GamerKind makes finding the right people as simple as a swipe, while incentivizing good sportsmanship through XP and rank progression.

9/10Users experienced toxicity online
7/10Believe community improves experience
Research10 interviews · 30-person questionnaire · Competitor analysis
RoleFull UX Process - Research to Hi-Fi Prototype
ToolsFigma · Miro · Desk Research
01

Research

10 structured interviews + 18-question survey to 30 gamers. Desk research on comparable tools. Clear signal: toxicity is universal, solutions are fragmented.

02

Positivity Rank Concept

Gamified reputation system - mutual ratings generate XP, XP advances rank (Silver → Gold → Platinum). Algorithm prioritizes high-rank matches.

03

Wireframe → Hi-Fi

User flows for matching, rating, and profile setup. Hi-fi prototype with dark gaming aesthetic and fully interactive matching flow.

04

Validation

Strong resonance with the concept. Main concern: rating reliability. Addressed with anti-manipulation mechanisms in v2 concept.

04

Fiscozen - Onboarding Redesign

Talent Garden Challenge · 2023
★ WinnerTeamRedesign
View case study
Fiscozen

Fiscozen challenged all Talent Garden UX cohorts to redesign their onboarding. Our team won. My core contribution: UX research and acting as lateral thinker - stepping back when everyone was stuck and proposing the reframe that became the winning direction.

#1Winning team across all TG cohorts
5Designers in team
RoleUX Research · Ideation · Prototyping support
Team5 designers - winning entry across all TG cohorts
ToolsFigma · Miro
01

Research & Brief

Analysed Fiscozen's existing onboarding, identified drop-off points, benchmarked competing fintech flows.

02

The Reframe

Team stalled on the core flow. I proposed treating onboarding as a "tax situation diagnosis" - a guided conversation, not a form. This became the winning direction.

03

Prototype

Conversational onboarding in Figma, reducing perceived complexity through progressive disclosure and a human tone of voice.

04

Result

Winning team selected by Fiscozen's product team. Praised for the human-centered reframe of a typically bureaucratic process.

05

Stay Serenis

Talent Garden × Serenis · 2023
TeamHealthMobile App
View case study
Stay Serenis

Serenis challenged our team to design a mindfulness section for their mental health app - targeting young professionals aged 23–30. We ran a full double-diamond process: from understanding what "mindfulness" means for a busy professional, to a tested hi-fi prototype delivered to Serenis's product team.

RoleUX Research · Prototyping · User Testing
ToolsFigma · Miro · Adobe Illustrator
Team5 designers
01

Research

Interviews and desk research on mindfulness habits of young professionals. Key finding: they want micro-sessions between meetings, not 20-minute guided meditations.

02

IA & User Flows

Designed the information architecture integrating the new section without disrupting Serenis's existing therapy core flow.

03

Visual Prototype

Hi-fi in Figma consistent with Serenis's visual language - calm, minimal. Micro-session cards, breathing exercises, progress tracking.

04

User Testing

Moderated usability sessions. Key iterations: simplified session entry, clearer progress indicators, reduced onboarding friction.

06

NomadHub

Talent Garden × Creative Harbour · 2023
Team72h SprintCommunity
View case study
NomadHub

A 72-hour sprint for Creative Harbour, a co-living brand. How do you build a community that sustains itself? Our answer: a circular ecosystem where users generate the content and experiences that attract new users, across online, offline, and hybrid touchpoints.

RoleUX Research · Concept Design · Presentation
Format72-hour design sprint
ToolsFigma · Miro
01

Brief & Research

72h constraint forced immediate focus. 4 research objectives: engagement, trust, value proposition, information-finding behaviour.

02

HMW Framework

"How might we create a circular model that feeds itself?" - the core design question shaping every touchpoint decision.

03

Solution Design

3 layers: Online (community + storytelling), Offline (events, co-living), Hybrid (Creative Hub spaces). Gamification and rewards incentivize contribution.

04

Delivery

Concept presented to Creative Harbour stakeholders within 72 hours. Circular model validated as a scalable community-growth engine.

// 02

About

I'm Lorenzo - a Product UX Designer based in Rome, currently shaping the experience at VIK School, an EdTech startup building civic and educational experiences for students and schools, in partnership with institutions like the Comune di Roma, BPER Banca, and Universita La Sapienza.

My background isn't linear, and that's the point. I started in gaming journalism - writing reviews, running editorial teams, making complex things compelling to read. That built an instinct for narrative and clarity that now defines how I approach every design problem.

I'm not the fastest visual designer in the room. But I'm probably the one who figures out why the design isn't working when everyone else is stuck - and the one who opens a new direction when the group hits a wall.

I believe great UX is invisible. If the user has to think about the interface, we've already failed.

// My approach
"I start with the question no one's asking yet. My process is research-first, execution-oriented - I don't design in isolation. I stay close to developers, close to stakeholders, and as close as possible to real users. The best interface is the one that gets out of the way."
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Experience

Product Designer

12/2025 → Present · Rome

VIK School

Strategic definition of platform features - translating business objectives into scalable UX/UI solutions. The platform covers UN 2030 Agenda topics for primary and middle schools, and Civic Education, Financial Literacy, and Vaccination Awareness for high schools. Close collaboration with developers and institutional partners to align UX, technical feasibility, and product roadmap.

UX/UI Designer

12/2023 → 12/2025 · Rome

VIK School

Designed the student app and teacher dashboard from zero. Figma prototypes, usability testing with real users, insight analysis. Built the complete VIK ecosystem - from low-fidelity wireframes to a live product with 7K+ registered users. Platform partners include the Comune di Roma, BPER Banca, and Universita La Sapienza.

Junior Project Manager

05/2021 → 05/2022 · Remote

Arkadia Media Agency

Managed influencer marketing campaigns coordinating brands and content creators end-to-end. Supported clients in visibility strategy and sponsored content production. First sustained experience working across multiple stakeholders simultaneously.

Game Journalist

03/2019 → 06/2020

Various gaming outlets

Reviews, editorial content, and industry reporting across multiple publications. Built the storytelling instincts, structured thinking, and user-centric communication that now define my design practice.

// 04

Education

03/2023 → 07/2023 · Milan

UX Design Master

Talent Garden

Intensive master in UX Design, UI Design, User Research, and Prototyping. Real-world client briefs with Serenis, Fiscozen, and Creative Harbour. Developed a full design thinking project for a gaming app (GamerKind).

2020 → 2023 · Rome

BA in Digital Communication - Gaming

Vigamus Academy / Link Campus University

Three-year degree in digital communication with a focus on the video game industry. Marketing, editorial content, media production, and gaming industry dynamics.

// Certifications
06/2025

Web Design & Webflow

UX/UI, responsive design, prototyping and modern site development with Webflow

06/2025

Web Development

HTML, CSS, JavaScript - solid fundamentals for dynamic, responsive websites

05/2024

Prompt Design

Generative AI, advanced prompt engineering, AI-assisted content and image generation

// 05

Skills

I work best at the intersection of research and craft - translating insight into interfaces that make sense to real people.

UX & Research
User ResearchUsability Testing User FlowsWireframing User PersonaUser Interviews Journey MappingCard Sorting HMW FrameworkDesign Thinking
Tools & Tech
FigmaFramer WebflowWordPress HTML / CSSJavaScript MiroNotion AI / LLMUnreal Engine Google Workspace
What I bring to a team

Lateral Thinking

When the team hits a wall, I step back and reframe from a completely different angle. Every group I've worked with has called this out - the thing that changed the direction when ideas stalled.

Cross-functional Collaboration

Two years alongside developers, stakeholders, and content teams - translating between technical constraints and design intentions without losing either side.

Visual Communication

A journalism background means I write design documentation people actually read - clear, narrative-driven, built for the person who wasn't in the room.

Adaptability

Researcher, designer, presenter - sometimes in the same week. I adapt fast to what the team needs most, comfortable with ambiguity and fast iteration.

Languages
Italian Native
English B2
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Writing

I write about the intersection of game design and UX - because the best interactive experiences were built by game designers long before the term "user experience" existed.

Types of UI in Gaming: Diegetic, Non-Diegetic, Spatial and Meta

Dead Space: The UI Art That Disappears in the Game World

From Metroidvania to UX: What We Can Learn from Game Design Classics

Super Mario Bros. as a Masterclass in Teaching How to Play

Read on Medium
// 07 - Let's work together

GET IN
TOUCH

Open to Product Designer, Product Manager, UX/UI Designer roles - and any conversation worth having.

Send an Email LinkedIn Behance
lorenzoardeni98@gmail.com